13. Gaming, Gamification and Politics in Ghana
Eyram Tawia, Doctoral Researcher
Digital geographies is a growing area of research, mapping digital transformations and experiences across the globe.
The ultimate goal of this research is to explore the possibility that gamification can serve as a powerful tool in educating and involving citizens in governance, ensuring that every voice is heard and that the throne of governance is truly for the people, by the people. This display weaves together symbols from Ghana’s rich heritage and the modern potential of digital engagement, illustrating how gamification might democratize politics. At the center is an Oware board—Ghana’s beloved mancala game widely played and cherished where people gather around and play competitively and strategically—evoking the communal and strategic essence of traditional play. Resting on a kente stole adorned with Ghana’s name, the ohene adwa (king’s stool) symbolizes sovereignty and the seat of governance, while the gaming controller reimagines "Oware" and the seat in the digital age.
By harnessing the familiar ties of Oware and the revered authority of the stool, this arrangement suggests that, through gamification, we can invite every Ghanaian—across different regions and backgrounds—into the heart of decision-making and civic discourse. It is a vision of bringing the “throne” closer to the people, ensuring that everyone, regardless of circumstance, can play a role in shaping Ghana’s future.
Find out more about Eyram’s research here.
Find out more on the VC Cluster on ‘Digital Communities and Inclusion’.